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A game strategy outlining a tactical plan is prepared for each England development fixture and event.
Planning the game-strategy is the first part of the Plan, Do, Review process that is followed to ensure each England development game is part of a wider learning strategy intended to maximise player development.
A game-strategy is prepared for all England fixtures. The game-strategy is a tactical plan based on the availability of players, opposition analysis and discussion with performance service functions.
As part of the game-strategy, coaches work collaboratively with the operational team to prepare all event logistics. Coaches will also lead player release discussions with individual clubs.
Coaches will liaise directly with talent environments and mainstream clubs regarding the engagement of players in disability football.
Why is the planning of a game-strategy important?
Preparing young England players to implement a game-strategy is a key aspect in developing future winning England teams. A strategic approach to games will be a consistent part of a young player’s education as they progress through the age-groups.
Detailed consideration of the game or event will help ensure the most appropriate group of players are chosen for the particular fixture.
Collaboration with the operational staff helps ensure all logistical decisions including schedule, travel, accommodation and training ground location are made with the player and the learning environment in mind.
Additional processes relating to international federation governance (which include classification) exist within disability football.
How is game-strategy planning implemented?
Individual, unit, and team meetings - utilising match and opposition analysis - are used to communicate the game-strategy.
Team briefings aim for an 80:20 focus: 80% focus on England and 20% on the opposition. Individual, unit and team targets are set during these meetings.
As part of the logistical responsibilities, coaches must foster excellent relationships with the operations support team to schedule and plan all aspects of the training and game programme.
Equally strong relationships are required with professional clubs, with effective communication with the clubs required throughout.
The game-strategy requires each individual within the team, including the coaching and support staff, to work to their individual and collective potential to carry out the agreed strategy.
Why is the delivery of the game-strategy important?
Approaching games with a clear and agreed strategy ensures all eventualities are prepared for and players enter into events with the highest level of detail in order to be successful.
Working to a game-strategy ensures performance is focused on a series of learning objectives, increasing the development potential of each event.
How is the game-strategy delivered?
Coaches are expected to demonstrate excellent touchline management and relevant tactical changes as required by the state of the game. Half-time is used for concise feedback and the facilitation of individual and unit discussions. Professional touchline communication and conduct is expected throughout.
Similarly, England players are challenged to carry out the agreed game-strategy displaying excellent game management according to the state of the game. Professional conduct is expected throughout all aspects of the game.
After each fixture the effectiveness of the game-strategy is reviewed against individual and team objectives. The review process utilises all available data and statistics and is supported by all performance service functions.
Why is the game-strategy review important?
The review process helps to emphasise strengths and also identify areas for improvement. A balance of objective and subjective analysis is used in the review process and helps to support the development of individuals, units and the team. The game-strategy review informs further target setting and planning for future events.
How is the game-strategy review implemented?
Match debriefs with the full squad, as well as smaller-group discussions with units of players and individuals, are all used to review the game. All available analytical tools including video footage, data and statistics (including, where possible, social and psychological data) are used to reflect on the intended learning objectives.
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